Value = ( dream outcome * perceived likelihood of achievement * negative impact with absence) / ( time * effort )
Improve Time? -> Improve Internal System Output DBR Theory of Constraints)
Reduce Effort? -> Experience/Journey Mapping Reduction of touch points
Effective Communication of Value to drive Revenue.
Focus on fulfilling fundamental human needs with genuine quality.
SIMPLIFY and REDUCE the INPUT (time and energy) while MAINTAINING or IMPROVING the OUTPUT (dream outcome and likelihood of achievement).
By doing so, efficiency and value will naturally improve, and the operating margin will take care of itself.
Create MORE (refer to 3 pillar image blue) with FEWER RESOURCES and LESS WASTE.
Efficiency = value/input
Deliberately not output/input, cause output should always equate to revenue or potential revenue, and the only way to do that is to offer value.
Input is any of the 5 Ms (Man, Machine, Money, Method, Material)
Maximise work throughput, minimises work-in-progress (WIP)/inventory, and reduces lead times.
Business Process Mapping and Notation (BPMN):
Build Hype
Drag & Drop
Only start A/B testing once you have a structure that yields results. Experiments are to refine what works, not to get something TO work. PS: Once an experiment runs in Google Ads, changes made on original campaign won't reflect and thus will be difficult to interpret. So first, find something that works, and then only setup split tests.
Fake it till you make it?
(Build, Measure, Learn, but for service based businesses)
site:instagram.com "beauty influencer" "gmail.com"
site:linekdin.com "ceo" "yahoo.com"
Chrome Extension to scrape data
First be effective... then be efficient (via raise, reduce, eliminate, keep, create)
(Money / (Time + Effort))*Ikigai -> do this for all your options... the option with the largest number, wins
TAM, SAM, and SOM are acronyms for three metrics to describe the market your organization operates in — Total Addressable Market, Serviceable Addressable Market, and Serviceable Obtainable Market.
S: Social Currency
T: Triggers
E: Emotion
P: Public (build to show build to grow)
P: Practical Value
S: Story telling/Idle time
From Contagious - Jonanh Berger